If there is in fact some dependency in code that relies on floating point, 64/86 integer precision, it's not like it is not causing problems already. As you can see on bugtracker, there are in fact some stack overflows problems with decouplers right now, leading to game crashing on Mac/Nix (with exception handler keeping it from crashing on Win). So even if it's "not supported hack", i believe it can at least be used as feedback to backtrack x86 problems.
And really, playing the game on 64 bit player is just so much smoother and faster that i'm not going to give up so much FPS performance just to get back into x86 texture-reduction-mods hell. And i hope modding community will soon help with supporting "unofficial" x64 player, just as now there are modders modding "unofficial" mods. I literally believe it's just case of waiting before everyone using mods like KW/B9 will get into x64, because it's just so good. (And the "hack" is really pasting two files. Truly a hack.)
The Wild Eight v0.9.14 game hack
Just to prove a point - it does not. Executable itself is a player, there is no "32 bit ksp executable", you can replace it with any Unity player. And the only DLL involved is 64 bit Mono. Any sort of hack would require modification of game files, this method doesn't. And it is, kind of, intended. The fact that it works on Windows is probably leftover from the nix versions. 2ff7e9595c
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